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Medal of Honor
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Medal of Honor

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DH15435

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Description:

Operating directly under the National Command Authority, a relatively unknown entity of Operators. Over 2 million Soldiers, Sailors, Airmen and Marines wear the uniform. Of those, approximately 50 thousand fall under the direct control of the Special Operations Command. The Tier 1 Operator functions on a plane of existence above and beyond even the most highly trained Special Operations Forces. Their exact numbers, while classified, hover in the low hundreds. They are living, breathing, precision instruments of war. They are experts in the application of violence. The new Medal of Honor is inspired by and has been developed with Tier 1 Operators from this elite community. Players will step into the boots of these warriors and apply their unique skill sets to a new enemy in the most unforgiving and hostile battlefield conditions of present day Afghanistan. There is a new enemy.

Features:
  • In addition to multiplayer the game features a deep single player campaign in which players guide the storyline of multiple Tier 1 operators

  • Elite Special Forces combat set across the rugged Afghanistan landscape

  • Developed by the world-class team at DICE (makers of Battlefield Bad Company 2)

  • The game supports up to 24 players in online multiplayer modes

Product Details:
Product Length: 6.7 inches
Product Width: 5.3 inches
Product Height: 0.4 inches
Product Weight: 0.0 pounds
Package Length: 6.7 inches
Package Width: 5.3 inches
Package Height: 0.4 inches
Package Weight: 0.25 pounds
Release Date: October 12, 2010
Average Customer Rating: based on 415 reviews
Game Information:
Platform: PlayStation 3
Media: Video Game
Item Quantity: 1
Customer Reviews:
Average Customer Review:3.5 ( 415 customer reviews )
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Most Helpful Customer Reviews

54 of 60 found the following review helpful:

4Solid FPS, Decent multiplayer, worth the price of admission  Oct 25, 2010
By bigbearw
This game is being constantly bashed my MW2 fans. The biggest flaw in the marketing of this game was to compare it to, and suggest that its a contender to MW2. Its simply not the same game. The majority of negative reviews stem from the fact that EA touted this as a MW2 clone more or less, which got all the MW2 junkies on the bandwagon only to be depressed and angry. Its not the same. Its a completely different game, and when looked at alone, not comparitively its a solid game.
Modes:
Campaign:
Decent, but short. Great story, realistic gameplay. Sliding into cover should be incorporated in every FPS from here on out, works fantastically. There is always the opportunity to go back and try a harder difficulty.
Tier 1 Mode:
tough.........replay each mision of the campaign, with a maximum time limit, and no respawns or checkpoints..........
this trumps a veteran difficulty level where you can just figure out a route and sprint to a checkpoint then die and start right there..........
Multiplayer:
BFBC2 on smaller maps, made by the same BFBC guys, I enjoy it, I have put in about 6 hours online and its got the same issues they all have, spawn killing, campers, etc........graphically it excedes BFBC2
Bonus:
Medal of Honor Frontlines remastered (ps3 only)
I never played this before but I have been enjoying it alot. Its a solid FPS from the days before spawn killers, online, and nuke boosting.

Overall:
The campaign has some glitches, some that shouldn't have made it past testing, but oh well, there are a few in every game that comes out. The story is great. Graphics are average for the campaign, and above average, but not the best, for multiplayer. The online is constantly compared to MW2 which is very different, there are no "steady aim" perks that allow you to wildly spray ammo around. If you try running around you will get shot. The goal is realism, and while not perfect, it gets closer than the others. You run around a corner and a guy is crouched there, you are dead, he will see you before you get your gun up from a sprint, thats reality, but will frustrat the hell out of players that are used to running around with light step and marathon, jumping into prone and spraying dual p90's all over the screen...............

EA screwed up comparing this game to MW2, but in the end, its a decent game, two if you count frontlies, which i do because its a solid little game on its own. For me, it was worth the sixty i put out and twenty i got back in GC form. Any review that says this isn't MW2..............unless thats all you like, read on, because people that play other games will appreciate this game much more than those that think COD is all there is..............

150 of 184 found the following review helpful:

3Mostly Bark, A Few Bites  Oct 13, 2010
By nork "Inverted Y-axis"
Alright, it sucks I have to put a disclaimer in my own review, but when dealing with video games and a crowd with a large number of hairless-chest thumping Justin Biebers, the word "fanboy" gets thrown around WAY too much. I will start my review by saying I own CoD4, MW2, and now MoH. I played the BFBC2 beta, I downloaded BF 1943 when it first released on the Playstation Store, but I have never played BFBC1 or the full release of BFBC2, so I came into the latest MoH with only a slight familiarity with the feel of EA's DICE games. If anything, I'm a fanboy of Frontline, and a frequent player of MW2, but understand and appreciate the different approach EA/DICE took with MoH versus Activision with MW2.

I used to play MoH: Frontline for hours, loved the soundtrack, and pre-ordered Rising Sun, but still returned to Frontline, which stands as my favorite modern release wartime FPS (Duke Nukem 3d being my #1 all time fav). I've played MoH games long before I ever stepped foot into a Call of Duty game.

This game was hyped up like crazy. Nobody expected Treyarch to throw in the towel with Black Ops because of this game, but MoH has failed to live up to said hype. Not to say that it's a horrible game. I got tired of reading "I want a refund! I can't play online!"... It's day 1 kids, relax, be patient, play the campaign mode, do your pre-algebra homework, inspect your lip for any incoming mustache hairs, or do whatever it is 13 year olds do these days.

I pre-ordered MoH for a couple reasons. To keep me occupied until Black Ops releases (because I'm tired of MW2) and to re-live Frontline. I played the beta. It was rough, but most betas are. EA seemed to respond to a lot of the feedback so I assumed the release would be a bit more polished. It is, but only slightly.

Starting with the single player campaign:

I'm only halfway through and I've moderately enjoyed the campaign thus far, but still have a few gripes. I started on medium difficulty, thinking it'd be challenging enough to keep me entertained, but not overwhelmingly difficult. Now that I've played through this far, I'm thinking I should have just jumped on hard. I've only died once, and I'll explain why in just a minute. I have had, on multiple occasions, AI walk AROUND me to go fire at my team, leaving me completely unnoticed and unharmed as if I were invisible. As other reviewers have pointed out, the enemy can be hiding behind a soggy Kleenex and be completely safe from your fire. The environment is semi-destructible. I was able to shoot a few rounds at a stack of tires and chip off tires one by one to reveal the enemy's head (well, a teensy little bit of his turban), but the wooden crate he was hiding behind must have been filled with blocks of lead, because nothing made it through.

Even being somewhat out in the open, if the enemy fires at you, no need to run and duck for cover, just watch for the flash reports and aim for his head... trust me, you'll have time.

The only time I've died was while playing the second mission, called Breaking Bagram. We cleared and secured the airfield, but once we made it into the warehouse, the fourth guy was missing (Mother? I'm not sure who's who). So when we secure the warehouse and start making our way over to the tower, my team just holds up in the second floor of the warehouse waiting on this dude to get there, but he never shows. And at that point, the entrance to the warehouse is sealed shut. I've reloaded at the last checkpoint, everybody is accounted for, but once we get into the warehouse, he's gone... I've done this several times with no change. My teammate VooDoo waits by a door upstairs in the warehouse, so after we cleared out the warehouse I ran up to this door before VooDoo could block it and I was able to walk right through it (just like using the "idclip" cheat code in Doom (that's an old (and awesome!) computer game for you Teen Disney watchers)). After clipping through the door, I go downstairs and look outside to see nothing... literally, absolutely nothing. It's just white. I step outside and immediately fall underneath the map.. I keep falling, watching the map above me getting smaller and smaller.. then finally I smack and die and have to start allover again. I finally had to replay the entire mission to get through this level, not sure where this fourth dude kept hiding out, but he is seriously not a good wingman. Chump.

Multiplayer is, well.. an experience. I've played all available matches, mostly as Rifleman, and have an hour of online game time racked up so far and I'm already bored with the maps they keep sticking me on, especially when I play hardcore and it gives you random match types, but will put you on the same exact map 2-3 times in a row. There's only a total of like 4 maps, too. Pretty unexciting. Unless you love the taste of a sniper's bullet in your mouth, your best bet is to stay on the ground. Don't look over walls, don't hop up on buildings, crates, ladders, etc, stay low and stay covered, or else you're sniped. Even on CoD, I'm always on the move, but not a run-and-gun type player. I look around corners, I sneak behind enemies (I always get "Most time near enemies"), but this technique doesn't work here. I think the only way to produce successful numbers are sniping. I have about a 50/50% K/D ratio, so it's not that I'm horrible at this game, but seriously, MP needs some work. There's still a die-delay after being shot. Countless times I come across an enemy player and we both shoot and kill each other. I know that's possible at extreme random times, but this will happen multiple times within 1 team deathmatch round that only lasts a few minutes.

Frontline: This is at least half the reason I bought this game. Seriously, if it weren't for being able to play Frontline again, plus now I can play for trophies, I might have just taken this to GameStop and traded it for BFBC2. It's not that it's the crappiest game I've ever played (it's not, by far), but it definitely hasn't lived up to the hype. I could tough out playing MW2 until Black Ops comes out. I know a lot of it can be patched, but just because it can be doesn't mean it will be, we'll just have to hope for the best.

If you have any questions about anything I said (or didn't say), please comment and I'll address. Bottom line, this game is fun, but it's a lot of unmet hype. Get it, you'll like it as long as you keep an open mind and don't set your expectations as high as the hype told you to. It has potential to be better, it has potential to be a LOT better, but will never be game of the year material.

*EDIT* 19-Oct-2010

Ok, not so much of a review edit, but more of a heads up that I will soon be adding to this. I've been able to get more game play in, mostly on multiplayer, so I'll be able to share a bit more of my opinion on this game. In a nutshell, I'm liking it more than I did with the first few hours of play I had, but not sure I'm to the point where I'm going to change the star rating. Plus, I shared my dislikes and never really got to touch up on the likes. Stay tuned...

*EDIT* 22-Oct-2010

Alright, now I've got a few moments to add onto this review.

Single player - I still stand by most of what I said about single player above, the enemy is comprised of slow-to-fire, horrible aim idiots, and your teammates are quicker to the trigger, but just as horrible of a shot as the enemy is. To parrot what others have said, I would like to have more freedom to move about, but it's basically follow your teammate(s) on the invisible track throughout every level. I've restarted the game on hard and I really don't see a difference between it and medium difficulty that I initially started playing. I haven't run into any new bugs, the closest thing that I've come across though is the shot/impact delay. For example, I'll shoot at a wall approximately 10-15 yards away from me and there will literally at least a half-second delay from the point of pulling my trigger and hearing the blast to the actual impact of the bullet. This is acceptable if I were doing 600 yard sniping, but not within spitting distance. Hopefully this is something they can patch since it's supposed to be a realistic game.

Multiplayer - I don't know what it is, but there seems to be much less sniping going on. Snipers can still be an issue, but they don't appear to be as problematic as before. I have not played my gameplay style whatsoever, but I'm living longer, getting higher K/D rations, more points, etc. There is still the death delay problem. If you're firing an automatic rifle and get sniped, for example, you'll still be standing, but your gun will quit firing for a half second before you actually die. Almost giving you this weird "did my game just freeze up on me?!" feeling.

Overall - The graphics for the most part look great, but still some odd, random "wth is that supposed to be?" moments. Like in the first level when you're waiting on a missile strike to open up this huge gate. The dirt and debris falling down to the ground is just brown streaks, very much like something you'd see on a Wii or PS2 FPS. Why they cut corners on stuff like that while putting in so much detail in other areas, I don't know. Like one of the multiplayer maps, if you look off in the far distance, you can see trucks driving down roads, and these have nothing at all to do with the game play. They can do that, but they can't do better than a half-arse brown smudge for debris?

I'm enjoying the game a lot more than I did the first few days. The storyline is ok so far, nothing too extreme, but nothing too boring either. I will continue to update as I continue playing this game.. until Nov 9, that is.

Any questions? Please post and I'll respond.

66 of 87 found the following review helpful:

3Decent, but too little too late...  Oct 13, 2010
By Chris Helton
First off, let me say that I know this review is longer than many will care to read. If that's the case, check out part 6 at the end.

I've numbered and titles the different sections of this review to help you navigate through them, should you only be interested in finding out certain things. Hope this is helpful.

T.O.C.
1. Background
2. Single Player Campaign
3. Online Multiplayer
4. Graphics
5. Sound
6. Summary

1. BACKGROUND

After 12 games, Electronic Arts has finally seen fit to end the war. World War II, that is. As you no doubt know, this reboot of Medal of Honor takes place during the current conflict in Afghanistan. Some people have scoffed at Electronic Arts for making this jump from WWII to, eh hem, "modern warfare", saying that they're just stealing notes from Call of Duty's playbook. I find this rather funny, though, considering that the original Call of Duty was, of course, a WWII game that shared more than a few similarities with the Medal of Honor series. But that was nearly 7 years ago. The situation today is much different. In many people's minds, the Call of Duty franchise (Modern Warfare 2, especially) is a member of first person shooter royalty, if not the very king itself. On the other hand, the Medal of Honor series has failed to keep up, both in terms of sales and ratings. In a way, it's as if the apprentice has become the master. In order to make a comeback, EA knew that had to make some changes. And so they have, which brings us to this reboot of the Medal of Honor series.

2. SINGLE PLAYER CAMPAIGN

Medal of Honor takes place in 2002, several months following the terrorist attacks of September 11th. In the game, you assume the role of U.S. special operations soldiers tasked to eliminate Taliban forces located in the mountains of Afghanistan.

The story is very thin by traditional standards. As far as the actual knowledge that the game provides you with, you just play as some special ops guys, hunting some terrorists that are holed up in some Afghan mountains. There are some cheesy cut scenes involving higher ups calling some bad shots from back in the States, but those don't add much of anything. Really, the lack of story is most likely due to a couple of things: 1) EA wanting to shy away from the more Hollywood-ish elements of other first person shooters. In other words, since Medal of Honor tries to be "realistic", there's no clean and neat story arch. And 2) Because the games set in a current, ongoing war, you just sort of find yourself in the middle of things, with no real back story and no real ending. But I guess that's one of the drawbacks to setting the game when and where they did. I mean, it's not like the writers could write in an ending to the war. They just wrote in an ending to one of the guys you play as. Trouble is, he has no established personality or character.

As far as gunplay goes, in my opinion -- and some people will take exception with this -- the general feel of MoH's combat is very similar to Modern Warfare 2`s. The fact that the button layout between the two games is identical accounts for much of this feeling. If you've built up any muscle memory response at all with MW2, almost all of that programming will carry over perfectly to Medal of Honor. However similar, MoH's shooting system just isn't as polished or as balanced as Modern Warfare 2's. And this isn't coming from a CoD fanboy -- while I think MW2 is certainly a great game, old school Rainbow Six PC titles are more my thing, when it comes to shooters. Modern Warfare isn't close to being my soapbox -- I'm just calling the situation what it is.

Medal of Honor is a very linear game, sometimes painfully so. Linearity isn't necessarily a problem, as game developers have their ways of making you feel like you have at least some freedom, even when you don`t. But there are no such illusions in this game. There's one way to play it, and one way only. To take just one example, at one point, I wanted to go back through a door way I just walked through, and pick up a rifle off of a dead enemy. However, there was now an invisible door that had apparently formed over the doorway, even though I was still on the same level, and only a few seconds had passed. There are countless little invisible obstacles like this that the game uses to guide you along the mission. You feel like your hand is being held by the Invisible Man.

As a change of pace from running and gunning, there are several special sequences thrown in the mix. During one, you man the weapons of an Apache Gunship, taking out various ground targets. And then, my favorite, was the long range anti-personnel sniping level with the .50 cal Barret rifle, which takes place in the Afghan mountains. This is especially satisfying, in that your targets are so far away, that you must account for more than a second from when the bullet leaves the barrel to the time it reaches the target. In real life, the effect of this particular caliber is absolutely devastating; Metal of Honor reflects that fact well. Unfortunately, even these levels are on very strict "rails".

The Enemies are somewhat challenging, in that there are lots of them, and they can shoot straight. However, they're a few fries short of a Happy Meal. For instance, they almost always duck down, but the thing is, they'll sometimes do this regardless of whether there is cover or not. What this amounts to is they simply stop shooting, ball up, and wait for to you take a nice easy shot at them. But this is minor, and doesn't happen frequently. On the other side of the extreme, there are a few machine gun nests in the game that are apparently manned by people impervious to bullets. They can only be killed by explosives launched from aircraft. So much for realism...

The 3 teammates you have with you are similarly stupid, but fortunately, they can take care of themselves (being invincible makes that pretty easy). They can also give you ammunition when you run low (if you share the same weapon). There is no command system in Medal of Honor where you tell your teammate where to go or what to do. They are simply there, alongside you, doing what they're scripted to do, and nothing else.

All in all, the campaign itself is short. About 6 hours. Unless you're the kind of person who thinks training goats for money-eating contests is a smart idea, you probably won't feel that this game offers you $60 worth of single player gameplay, neither in quality nor quantity. It's basically a Modern Warfare 2 clone that lacks the polish and story. Some may not like the comparison of the two games, but that's just how EA set things up. Everyone knows that the Medal of Honor reboot is EA's answer to Call of Duty. Naturally, given this fact, on top of the fact that Call of Duty was once a challenger to Medal of Honor's crown, the comparison between the two games is completely called for.

(On a side note, as a bonus included with the Playstation 3 version of Medal of Honor, a remastered version of 2002's Medal of Honor: Frontline is added to the mix. The graphics have been smoothed out and tweaked, and features like aiming down the weapons' sights have been added. Personally, I consider Frontline to be the best of the Medal of Honor games on console, if not the greatest Medal of Honor game, period. It being included with this reboot is a fantastic perk for those like me who are fans of the old series, and it's certainly one of the best pieces of bonus content I've ever seen included with a game. This is the highlight of the package.)

3. ONLINE MULTIPLAYER

Surprisingly, the single player and multiplayer (MP) components had two different developers. EA Los Angeles did the single player campaign, while DICE did the multiplayer. Interestingly, while EA used a heavily-modified Unreal Engine 3 for the campaign game, DICE used Frostbite engine for the multiplayer. This lends a somewhat distinctive feel to the two components of the game.

Leading up the release of MoH, a lot of buzz was going on about it possibly being a hybrid between Modern Warfare 2 and Battlefield Bad Company 2. This was a fairly reasonable assumption, given the run and gun nature of both Call of Duty and Medal of Honor games, combined with the fact that DICE is also the developer behind Battlefield: Bad Company 2 . Well, there is a definite presence of both games, it seems EA stopped short of making MoH possess the best of both worlds. For instance, MoH has a class system (rifleman, special ops, and sniper), like Battlefield, but the classes aren't really assigned distinct roles as they are in that game. Also, the levels are on a much smaller scale.

While there is a system of leveling up and unlocking weapon upgrades, don't expect anything too deep. If leveling is the kind of thing you're concerned about, I'd say you won't find the process nearly as rewarding, interesting, or addicting as that of Modern Warfare 2. But if climbing the ranks isn't on your to-do list, and you just like playing for the sake of playing, you shouldn't have much of problem with this "lack".
One thing I like about MoH over and against similar games is that "noob-tubing" and across the map grenading isn't much of a problem, as those weapons are much more balanced om in MoH. This is good news for people who like to focus on actual gun battles, and not throwing contests.

One thing I find strange is that you can't go prone in multiplayer, or slide into cover when running -- two things that are available in the SP game. The slide, I think, would have added something a little unique to the MP experience, but apparently EA thought differently.

Over all, while not quite the super hybrid that many wished for, I'd say MoH's multilayer is good. Just good.

4. GRAPHICS

Medal of Honor by no means offers cutting-edge visuals, but the graphics are quite good. Certainly above "acceptable". But, if you get too close a look at something, there's no getting around the fact that the visuals do appear somewhat sub-standard for a big name release. For instance, textures are rather choppy, popping in and out, and often noticeably pixelated. On one level, it starts out with a close up of a goat, and, to my surprise, the goat didn't have eyes or a mouth, just a blank face (!). Unless there's some freakish breed of faceless goat that I'm unaware of that Medal of Honor wanted to showcase, I'd say this is a technical glitch, and one of many. However, the back ground and scenery very impressive, as are other things viewed from a distance. Night vision, infra red, and thermal vision are all very well done, offering a gritty realism. What's more, the lighting and shadows are both very good in Medal of Honor.

5. SOUND

This is one of the game's strongest points. Everything from the thump and echo of various rifles, to the buzz of the minigun on top of the chattering of helicopter blades, to the explosions in the distance -- they're all done so well as to be some of the best combat sounds in any FPS to date.

6. CONCLUSION & SUMMARY

Story - 3/10
Gameplay - 6/10
Graphics - 7/10
Sounds - 8/10
Replay Value (single player campaign) - 3/10

The new Medal of Honor is a decent attempt at a reboot of the series. But I can't help but wonder if Medal of Honor didn't reinvent itself, so much as it poorly mimicked its main competitor. It's gameplay is very derivative, but it at least borrows from some strong points of other games. As far as story, it offers something of a unique setting and perspective, in that it takes place during the current war in Afghanistan. But this setting placed some serious limitations on story development, and so that aspect of the game is noticeably lacking. At only about 6 hours long, most won't feel the single player is worth $60.

Even though the single player gameplay is derivative of Call of Duty, I think that the multiplayer in Medal of Honor might actually appeal more to Battlefield fans, given the fact that it shares the same developer, DICE. But even given that fact, I think MoH lacks many of the key elements that keep BFBC fans playing. Medal of Honot was thought to be a possible hybrid of Modern Warfare 2 and Battlefield: Bad Company 2. Sadly this just isn't the case. While fun for a time, MoH's multiplayer is nothing special.

All in all, I don't think it can be said that Medal of Honor brings anything exceptionally new or exciting to the FPS table. In fact, it's a basically a slightly less polished rehash of Modern Warfare 2's single player gameplay, with no compelling story or multiplayer to make up for it. But at the end of the day, it's a fairly solid first-person shooter, worthy of a rent. There was as much potential for this game as there was hype for it, and while it appears many copies are being sold, I think most buyers are going to get less than what they expected, if they are judging it against Modern Warfare 2. But that's just my opinion... Only time will tell if EA has succeeded in reinventing their classic FPS franchise.

Feel free to leave any questions or comments in the reply section.

Take care and thanks for reading.
-Chris Helton

9 of 10 found the following review helpful:

5Real-life in a video game...  Jul 06, 2011
By TERII T TUMAHAI
This is the closest game available that is as close to being there, I as a fellow soldier and veteran I have walk in these men's shoes and I can atest to its realism; the real-world battle physics is both accurate and real not like other shooters when you fire an RPG it will either bring down a building or blow up your ride with you in it. This is real life uncut and unedited. This is only for those who like there games as real to life as it gets!

5 of 5 found the following review helpful:

5No nonsense first-person shooter  May 06, 2011
By Christopher Steven
Being a fan of military shooters, I was very excited to hear that the new Medal of Honor would concentrate on the current war in Afghanistan. However, because I had read a lot of negative reviews (GameSpot, GameInformer, and on Amazon) I was very reluctant to buy this game. Once the price dropped to $20 I finally decided to take the risk and boy what a great decision I made.

I have not been able to try out the multiplayer in this game due to the PlayStation Network outage so this review is solely based on my experience with the single-player campaign.

STORY 5/5:
There are some reviewers who have stated that the story is weak and others have stated they didn't know what they were doing at all. After playing the game, I can now understand why such comments were made, but there is a reason why the game was made this way. First of all, the missions in this game were inspired by true events that occurred during Operation Anaconda (the first major offensive operation in Afghanistan)in 2002. It was specifically inspired by a true story that involved a group of Navy SEALs. If you're a military buff like me and interested in knowing the background I recommend buying the book "Roberts Ridge" which is sold right here on Amazon. Now I'm not implying that you need to be familiar with these events to enjoy the single-player campaign, but I do believe it certainly enhances the experience. Although it is not necessary, having the background gives you a sense of purpose and gives you a better appreciation of the game since it becomes apparent that this game is a tribute to our fallen heroes and to other warriors who are currently serving in the military. The overall tone of the game is very serious and realistic, unlike the cheesy, over the top, absurd storyline of Modern Warfare 2. The dialogue between your teammates is usually very professional and tends to use a lot of military terminology. At times you may find yourself asking "What?" "What does that mean?" but it isn't anything bad. It makes the game feel more authentic and adds to the experience. Be warned however that the single-player campaign is very short (I finished it in about 4-5 hours).

GAMEPLAY 5/5:
The game has similar controls to all of the Call of Duty games on the PS3 so if you have played any of those there won't be any learning curve in that regard. There are some key differences however. You won't ever have to worry about running out of ammo. Whenever you're low on ammo, all you have to do is press square and your teammate will give you some magazine clips (assuming you're using the default weapon and not one that you picked up). Also, it is a little more difficult. For those of you who love to run and spray, you will be dying a lot. This game requires you to use cover and encourages you to flank the enemy while your teammates advance. This is the way all war games should be played. If you think that is "too hard" well...there are other games that offer a more arcade-like experience. Throughout the campaign you get to play as a Navy SEALs team and an Army Rangers unit. Unfortunately, the gameplay is linear, but that seems to be the norm in first-person shooters these days. Personally I would prefer to have freedom in deciding how to accomplish the mission objectives and not have the game hold my hand throughout the campaign. Nonetheless, the missions are fun and at times you forget that you're playing a game. The atmosphere in the game is excellent and you really get the feeling that you're actually there and not just dropping bodies everywhere like Rambo. One of my favorite missions involved the use of an AH-64 Apache helicopter. I know what you're thinking, "Didn't we do that already in COD4?" Well..not exactly....in COD4 we got to use the AH-1 Cobra. Although they look similar, they are not the same. Furthermore, the helicopter mission in this game is a lot more fun and realistic since you can choose which weapon to use depending on the situation. There is another particular mission that was very memorable but I do not want to give it away. All I will say is that it nearly brought tears to my eyes, and no, it was not the ending. If you play the game you will know which mission I'm talking about.

GRAPHICS 5/5:
Although the graphics are not perfect I didn't notice anything significant for me to complain about, and I do tend to be very picky when it comes to graphics. This game looked excellent in my standard definition television so I can only imagine how it looks in HD. The one thing that did bother me is that when you shoot the enemy, you only see the blood animation but their uniform does not get stained with blood. You will hardly notice this though since the majority of the enemies will be engaged at long range or during night-time missions. I'm probably the only one who would care about such a thing so I doubt it will be an issue with most players.

Overall 5/5:
If you love military games this one is a must-buy. Do not listen to the reviews from gaming sites. Lately they have been giving low scores for the most ridiculous reasons and don't seem to be very credible anymore, especially since most of them gave Modern Warfare 2 a score of 9.5. If that doesn't tell you much...well, to each his own. I hope this review was helpful and will convince you to buy this game, you will not regret it.

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New 10 Ft HDMI to HDMI Digital Video Cable GOLD-PLATED
New 10 Ft HDMI to HDMI Digital Video Cable GOLD-PLATED
List Price: $44.99
Our Price: $2.15
You Save: $42.84 (95%)
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